.: November 16, 2002Mode(s),UprightDisplay, 224 x 280, vertical orientationSuper Contra, known as Super Contra: The Alien Strikes Back in Japan, is a video game by originally released as a coin-operated in 1988.It was ported to the under the shortened title of Super C in North America and as Probotector II: Return of the Evil Forces in region. It is the sequel to the original and part of the. The game stars Bill Rizer and Lance Bean, as they are sent to thwart another alien invasion. Both the arcade version and the NES version have been re-released in various other platforms since their original releases.
The first level in Super Contra. Inclined surfaces, as shown here, were not present in the original Contra.Like in the original Contra, the game can be played by up to two players simultaneously. The left player controls Bill (who wears green in this installment), while the right player controls Lance (who wears purple).
The game retains the side-scrolling format from the previous game, discarding only the pseudo-3D and fixed screen segments. Instead, Super Contra features vertically-scrolling stages played from an overhead perspective, in which the player can move in eight directions. The controls remain mostly the same during the side-scrolling segments, with the only difference is that the player can now control the height of his jump by holding the joystick upwards or downwards while pressing the jump button.The player can replace their default gun with one of four possible weapons by destroying the flying item capsules that appear throughout each stage. The available weapons include a machine gun, a spread gun, a bomb gun and a laser gun. This time, weapons can now be upgraded by picking up the same power-up twice in a row, resulting in greater destructive power.
The power-ups in Super Contra are represented by the actual guns the player's character wields instead of the Falcon-shaped letter icons from the previous game. During overhead stages, the player can also pick up a 'hyper shell' item that destroys all on-screen enemies, which is launched by pressing the jump button.
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The hyper shell can be launched at any time during these stages and the player can store more than one at a time.The game consists of five stages, which are set in a military base, a jungle and the alien's lair. Stages 1, 3 and 4 are played from the standard side-scrolling perspective, while Stages 2 and 5 employ the top-down perspective. Throughout each stage, the player must fight his way through the enemy's line of defense (including a few mid-bosses) until reaching the final target awaiting at the end.After running out of lives, the player is not allowed to continue up to five times before the game is entirely over; this depends on the DIP switch settings. Unlike the predecessor, each player can now continue at any time, with no need to wait until the other player runs out of lives. Fictional chronology. 2613 –. 2633 –.
2633 –. 2634 –. 2635 –. 2636 –. TBA –.
2638 –. 2641 –. 2647 –. 4444 –.Version differences Two versions of the Super Contra arcade game were produced: an English version (which was distributed not just in, but also in, where the game retained its original title, in contrast to the Gryzor variant of the first arcade game) and a Japanese version. The two versions of the game are almost identical aside from the language of the text shown during the attract sequence. However, the English version ends the game after the player has cleared the final stage, whereas the Japanese version restarts the game from the first stage after the end credits are shown.
Storyline:Sipping cold lemonade with a couple of native lovelies, Mad Dog and Scorpion (Guerrilla Warriors Extraordinaire) relax on a Rio beach and boast of how they destroyed the vile alien war monger, Red Falcon. Little do they know that Red Falcon didn't flee with his pointed tail between his legs. Instead, he tactically retreated to round-up ruffians of the universe, friends from all walks of war, to mount a second assault on planet Earth.One of these new recruits is Jagger Froid, a demented alien from the Black Hole Galaxy, who dishes out punishment with a laser sharp tongue. Red Falcon has also shuttled in The Babalu Bestructoid Mechanism, a giant alien attack tank, which was the primary weapon used to disintegrate the innocent solar system of Tralala.But the genius behind the Red Falcon's Earth conquering concept is his plan to have thousands of intergalactic warriors seep into the the brains of the U.S.
It's a mind contamination trick which has already taken command of U.S. Forces at Fort Fire Storm.How do we know that all our soldiers have been brain trashed?
You can see it in their eyes.Now, if Mad Dog and Scorpion fail to recuperate from their months on the beach in time to destroy Red Falcon's G.I. Fortified Hate Nest, his sinister scheme will permeate the world's mightiest power (nuclear missile silos included).And if that happens, we'll all be pushing up daisies.-From the NES Contra Super C instruction manual. Overview:Super C, the sequel to the very well known NES game Contra, was a decent addition to the series. Played much like its predecessor, this installment of the series had no new weapons or features other than the addition of a few top view levels. So Contra and Super C are almost identical in the realms of game-play, controls, graphics, and sound. If you have played one of them you pretty much have played both. Not to say Super C was bad, but not a giant leap from the original.
With that said, have fun and good luck with Super C. Directions:You must keep moving ahead, while you avoid being hit or shot by anything that comes your way.
You can eliminate these beings by simply killing them with your gun. During the game, you can shoot at flying objects that will drop a power up. These power ups will improve your weapon, by upgrading them to a better type of gun such as flame throwers, machine guns, lasers guns, even split shot guns! There are two types of levels: Side-scrolling levels, and up and down view levels.